// Collision Surface Materials
// © 2005 by Steve M., illspirit

[Default]

Group = 12
Material = 0


[Groups]

// defines the material groups
// {group ID} = {name}, {hex color code}

0 = Default, 505050
1 = Concrete, 909090
2 = Gravel, 645E53
3 = Grass, 92C032
4 = Dirt, 775F40
5 = Sand, E7E17E
6 = Glass, A7E9FC
7 = Wood, 936944
8 = Metal, BFC8D5
9 = Stone, AFAAA0
10 = Vegetation, 2EA563
11 = Water, 6493E1
12 = Misc, F1AB07


[SA_Materials]

// groups and names the materials in SA
// {mat ID} = {group ID}, {full name}

0 = 0, Default
1 = 0, Tarmac
2 = 0, Tarmac (fucked)
3 = 0, Tarmac (really fucked)
4 = 1, Pavement
5 = 1, Pavement (fucked)
6 = 2, Gravel
7 = 1, Concrete (fucked)
8 = 1, Painted Ground
9 = 3, Grass (short, lush)
10 = 3, Grass (medium, lush)
11 = 3, Grass (long, lush)
12 = 3, Grass (short, dry)
13 = 3, Grass (medium, dry)
14 = 3, Grass (long, dry)
15 = 3, Golf Grass (rough)
16 = 3, Golf Grass (smooth)
17 = 3, Steep Slidy Grass
18 = 9, Steep Cliff
19 = 4, Flower Bed
20 = 3, Meadow
21 = 4, Waste Ground
22 = 4, Woodland Ground
23 = 10, Vegetation
24 = 4, Mud (wet)
25 = 4, Mud (dry)
26 = 4, Dirt
27 = 4, Dirt Track
28 = 5, Sand (deep)
29 = 5, Sand (medium)
30 = 5, Sand (compact)
31 = 5, Sand (arid)
32 = 5, Sand (more)
33 = 5, Sand (beach)
34 = 1, Concrete (beach)
35 = 9, Rock (dry)
36 = 9, Rock (wet)
37 = 9, Rock (cliff)
38 = 11, Water (riverbed)
39 = 11, Water (shallow)
40 = 4, Corn Field
41 = 10, Hedge
42 = 7, Wood (crates)
43 = 7, Wood (solid)
44 = 7, Wood (thin)
45 = 6, Glass
46 = 6, Glass Windows (large)
47 = 6, Glass Windows (small)
48 = 12, Empty1
49 = 12, Empty2
50 = 8, Garage Door
51 = 8, Thick Metal Plate
52 = 8, Scaffold Pole
53 = 8, Lamp Post
54 = 8, Metal Gate
55 = 8, Metal Chain fence
56 = 8, Girder
57 = 8, Fire Hydrant
58 = 8, Container
59 = 8, News Vendor
60 = 12, Wheelbase
61 = 12, Cardboard Box
62 = 12, Ped
63 = 8, Car
64 = 8, Car (panel)
65 = 8, Car (moving component)
66 = 12, Transparent Cloth
67 = 12, Rubber
68 = 12, Plastic
69 = 9, Transparent Stone
70 = 7, Wood (bench)
71 = 12, Carpet
72 = 7, Floorboard
73 = 7, Stairs (wood)
74 = 5, P Sand
75 = 5, P Sand (dense)
76 = 5, P Sand (arid)
77 = 5, P Sand (compact)
78 = 5, P Sand (rocky)
79 = 5, P Sand (beach)
80 = 3, P Grass (short)
81 = 3, P Grass (meadow)
82 = 3, P Grass (dry)
83 = 4, P Woodland
84 = 4, P Wood Dense
85 = 2, P Roadside
86 = 5, P Roadside Des
87 = 4, P Flowerbed
88 = 4, P Waste Ground
89 = 1, P Concrete
90 = 12, P Office Desk
91 = 12, P 711 Shelf 1
92 = 12, P 711 Shelf 2
93 = 12, P 711 Shelf 3
94 = 12, P Restuarant Table
95 = 12, P Bar Table
96 = 5, P Underwater (lush)
97 = 5, P Underwater (barren)
98 = 5, P Underwater (coral)
99 = 5, P Underwater (deep)
100 = 4, P Riverbed
101 = 2, P Rubble
102 = 12, P Bedroom Floor
103 = 12, P Kitchen Floor
104 = 12, P Livingroom Floor
105 = 12, P corridor Floor
106 = 12, P 711 Floor
107 = 12, P Fast Food Floor
108 = 12, P Skanky Floor
109 = 9, P Mountain
110 = 4, P Marsh
111 = 10, P Bushy
112 = 10, P Bushy (mix)
113 = 10, P Bushy (dry)
114 = 10, P Bushy (mid)
115 = 3, P Grass (wee flowers)
116 = 3, P Grass (dry, tall)
117 = 3, P Grass (lush, tall)
118 = 3, P Grass (green, mix)
119 = 3, P Grass (brown, mix)
120 = 3, P Grass (low)
121 = 3, P Grass (rocky)
122 = 3, P Grass (small trees)
123 = 4, P Dirt (rocky)
124 = 4, P Dirt (weeds)
125 = 3, P Grass (weeds)
126 = 4, P River Edge
127 = 1, P Poolside
128 = 4, P Forest (stumps)
129 = 4, P Forest (sticks)
130 = 4, P Forest (leaves)
131 = 5, P Desert Rocks
132 = 4, Forest (dry)
133 = 4, P Sparse Flowers
134 = 2, P Building Site
135 = 1, P Docklands
136 = 1, P Industrial
137 = 1, P Industrial Jetty
138 = 1, P Concrete (litter)
139 = 1, P Alley Rubbish
140 = 2, P Junkyard Piles
141 = 4, P Junkyard Ground
142 = 4, P Dump
143 = 5, P Cactus Dense
144 = 1, P Airport Ground
145 = 4, P Cornfield
146 = 3, P Grass (light)
147 = 3, P Grass (lighter)
148 = 3, P Grass (lighter 2)
149 = 3, P Grass (mid 1)
150 = 3, P Grass (mid 2)
151 = 3, P Grass (dark)
152 = 3, P Grass (dark 2)
153 = 3, P Grass (dirt mix)
154 = 9, P Riverbed (stone)
155 = 4, P Riverbed (shallow)
156 = 4, P Riverbed (weeds)
157 = 5, P Seaweed
158 = 12, Door
159 = 12, Plastic Barrier
160 = 3, Park Grass
161 = 9, Stairs (stone)
162 = 8, Stairs (metal)
163 = 12, Stairs (carpet)
164 = 8, Floor (metal)
165 = 1, Floor (concrete)
166 = 12, Bin Bag
167 = 8, Thin Metal Sheet
168 = 8, Metal Barrel
169 = 12, Plastic Cone
170 = 12, Plastic Dumpster
171 = 8, Metal Dumpster
172 = 7, Wood Picket Fence
173 = 7, Wood Slatted Fence
174 = 7, Wood Ranch Fence
175 = 6, Unbreakable Glass
176 = 12, Hay Bale
177 = 12, Gore
178 = 12, Rail Track


[VC_Materials]

// groups and names the materials in VC and III
// {mat ID} = {group ID}, {full name}

0 = 0, Default
1 = 0, Street
2 = 3, Grass
3 = 4, Mud
4 = 4, Dirt
5 = 1, Concrete
6 = 8, Aluminum
7 = 6, Glass
8 = 8, Metal Pole
9 = 12, Door
10 = 8, Metal Sheet
11 = 8, Metal
12 = 8, Small Metal Post
13 = 8, Large Metal Post
14 = 8, Medium Metal Post
15 = 8, Steel
16 = 8, Fence
17 = 12, ???
18 = 5, Sand
19 = 11, Water
20 = 7, Wooden Box
21 = 7, Wooden Lathes
22 = 7, Wood
23 = 8, Metal Box
24 = 8, Metal Box?
25 = 10, Hedge
26 = 9, Rock
27 = 8, Metal Container
28 = 8, Metal Barrel
29 = 12, ???
30 = 8, Metal Card Box
31 = 12, ???
32 = 8, Gate/Bars
33 = 5, Sand 2 (VC)
34 = 3, Grass 2 (VC)


[VC-SA_Conversion]

// material assignment for conversion from VC to SA
// {VC mat ID} = {SA mat ID}

0 = 0
1 = 1
2 = 9
3 = 25
4 = 26
5 = 4
6 = 0
7 = 45
8 = 52
9 = 158
10 = 167
11 = 51
12 = 53
13 = 53
14 = 53
15 = 56
16 = 55
17 = 0
18 = 33
19 = 39
20 = 42
21 = 43
22 = 44
23 = 171
24 = 171
25 = 41
26 = 35
27 = 58
28 = 168
29 = 0
30 = 59
31 = 0
32 = 54
33 = 33
34 = 9
